AI Insights · Timothy · January 2022
Top 5 iOS Cooking Games in Italy Q4 2021
In Q4 2021, the top cooking games on iOS in Italy demonstrated varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
The fourth quarter of 2021 saw notable performances from the top cooking games on iOS in Italy. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Cooking Madness-Kitchen Frenzy experienced a steady flow in weekly revenue, peaking at approximately $7K in the final week of December. Weekly downloads varied, reaching a high of around 10K in early October and closing the quarter with about 6.1K. The game maintained a consistent user base, with weekly active users fluctuating between 25K and 39K, ending the year at around 35K.
Food Cutting - Chopping Game showed a downward trend in weekly downloads, starting at nearly 14K in late September and dropping to about 2.2K by the end of December. Revenue remained minimal, with weekly earnings reaching a maximum of around $70. Active users also declined from roughly 19K at the beginning of the quarter to about 3.6K at the end.
Cooking Fever: Restaurant Game had a relatively stable performance. Weekly revenue hovered around $2K to $4K, with a peak of nearly $4K in the last week of December. Downloads ranged from 3K to 4.3K, showing a slight increase towards the end of the quarter. Active users steadily grew, starting at 15K and rising to about 22K by the end of the year.
Good Pizza, Great Pizza saw an upward trend in weekly revenue, closing the quarter at approximately $300. Downloads fluctuated, peaking at around 5.7K in mid-November and ending the quarter at about 2.8K. Active users increased consistently, from 11K in late September to nearly 15K in the last week of December.
Cooking Mama: Let's cook! displayed moderate revenue figures, with weekly earnings peaking at around $144. Downloads remained fairly stable, with a slight increase towards the end of the quarter, reaching about 4.2K in the last week of December. The game’s active user base also grew, starting at 11K and ending at nearly 15K by the end of the quarter.
These insights highlight the varied performance of the top cooking games on iOS in Italy during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.